tag:blogger.com,1999:blog-6152873000124107032.post283392487005503906..comments2023-07-08T04:45:16.835-07:00Comments on Kaduria: Unlimited level sizeKricehttp://www.blogger.com/profile/07789939511437441094noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6152873000124107032.post-74826634121264564872017-03-19T06:26:31.325-07:002017-03-19T06:26:31.325-07:00I think that solves only a small part of the whole...I think that solves only a small part of the whole thing, because the concept is so different.Kricehttps://www.blogger.com/profile/07789939511437441094noreply@blogger.comtag:blogger.com,1999:blog-6152873000124107032.post-55774384378141977732017-03-06T00:28:06.576-08:002017-03-06T00:28:06.576-08:00Instead of a 2D grid of (x,y) to tile, how about a...Instead of a 2D grid of (x,y) to tile, how about a map of (x,y) to tile?<br /><br />In C#, instead of a `Tile[,]`, a `Dictionary`?<br /><br />With a dictionary/map/associative-array you are only bound by what is defined. Anything not defined is OutOfBounds.Trystanhttps://www.blogger.com/profile/15653418292042541807noreply@blogger.com