tag:blogger.com,1999:blog-6152873000124107032.post2977404890514599717..comments2023-07-08T04:45:16.835-07:00Comments on Kaduria: An idea about stairsKricehttp://www.blogger.com/profile/07789939511437441094noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6152873000124107032.post-40102858967108947252011-07-21T01:29:44.468-07:002011-07-21T01:29:44.468-07:00James: Good ideas. The path could be navigated sam...James: Good ideas. The path could be navigated same way as corridors with walk command.<br /><br />Jose: That sounds like trying to solve the problem a wrong way. But that's Crawl I guess..Kricehttps://www.blogger.com/profile/07789939511437441094noreply@blogger.comtag:blogger.com,1999:blog-6152873000124107032.post-24775447203168080422011-07-19T15:54:04.227-07:002011-07-19T15:54:04.227-07:00You can put more than one stair. Crawl you know.You can put more than one stair. Crawl you know.Josehttps://www.blogger.com/profile/05625854402502680364noreply@blogger.comtag:blogger.com,1999:blog-6152873000124107032.post-24482181085180274312011-07-19T06:51:58.056-07:002011-07-19T06:51:58.056-07:00The path between the stairs could be long, as long...The path between the stairs could be long, as long as it's well marked. It could be a double- or triple-wide corridor, say, since it is a major thoroughfare. Or have torches lighting it, or have it follow a river. Or maybe the room exits along the path are decorated.<br /><br />The fun part of this would be to occasionally insert a cave-in or other obstacle along the marked path, requiring the player to detour.James McNeillhttps://www.blogger.com/profile/08901649215141005959noreply@blogger.com