Sunday 14 June 2009

New game objects

Programming some missing stuff left from the change where lots of terrain tiles were transformed to game objects. I really hope it is the last big refactoring to be done. I want to get a detailed game world with lots of interaction with game objects. I think game world and exploration is more important to me than combat and improving the character, in other words the tactical area of a roguelike. Kaduria is going to be a "sandbox" style game, where you can do other things than just whack creatures.

I think a game where killing is optional could be nice. Usually you kill creatures to get experience and then become able to kill bigger monsters, but Kaduria doesn't have experience points...

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