Sunday, 9 August 2009

New level themes

Creating good old content. I have had a plan for the dungeon structure for a long time and now it's time to bash in the data and create a game world that can be navigated. I made five new themes or places and all of them fits in the plan. I'm very careful not to add stuff just because something must exist. I made that mistake already and learned from it.

The way connections are made is still open, but I had good exercise when I was programming similar kind of system for Agduria, which is probably already an abandoned project...

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