Sunday, 22 November 2009

Task structure

Figuring out how to do npc and player tasks can be difficult, at least without very good plan. Data-driven approach is good in this case too, but guess who didn't organize that earlier. It's important trying to do low level functions for tasks that both player and non-players can use without extensive use of special case coding (usually checking out if the creature is player).

The important layer of data that I still am missing is the task structure: the list of commands and which ones can be executed by non-players. It's not good if you go straight from keyboard Get() into a command subroutine. You can't do that in large scale game. There must be series of stages to go through before that.

I need some planning before looking at the source code. Need to list all commands and try to figure out what those commands have in common, then create the data structure.

No comments:

Post a Comment