Saturday, 26 March 2011

Feature days

I try to fix one feature or bug per day. It's a lot for the recent development speed. Oh, Duke Nukem Forever is delayed which is "good" news since I "promised" one level demo (or something) released at the same time when Duke gets out. But I somehow know it's not going to happen. I mean the release of Kaduria's demo.

Things look better now though. It feels like everything I do now is solid, something that doesn't need refactoring later. It feels almost sad to say that after 453 years of development.


  1. You could release a really short demo. Only one level with limited items and creatures. Some kind of "last man standing" scenario? Creatures just keep on coming and the player must fight with what they have.

  2. Maybe. The thing with early releases however is that people can be disappointed. Maybe it's better to create something that feels like it's fun to play and then release.

  3. You'll get a lot of slack from players if you're earnest about it being an early release. That, and valuable feedback!

    It's terrifying to put stuff out there, but it only gets worse the more you delay it.

    Best of luck,

    Ebyan "Nolithius" Alvarez-Buylla