Friday 29 April 2011

Cave generation

With the current version of cave generation I'm letting rooms connect to walls of another room. I'm hoping that by allowing this it's possible to create almost town-like dungeons just by creating lots of rooms in a small space.


This is a section of a cave theme level view in automap. Those green spots are bushes... it's a start of more generic plant generation, no other than bushes are generated at the moment, but it will be a jungle when there are more plants. It's all getting back slowly. Rooms, corridors, stuff like that.

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