Sunday 11 October 2015

Actor message model

There is a similar kind of refactoring need for messages as in Teemu. I'm still wondering why it took this long to realize how the messages should be handled, but anyway... This time however I'm going to build a new message system on top of the existing one and rewrite everything with small steps. That way I can check if everything is working properly.

The new message system is not just replacing the old, it's more than that. The new style hopefully requires less inheritance in the game object classes and maybe even more dramatic change is moving the "action" closer to data (in data type classes). It's good I think, because then the data and messages (and actions) are more modular than before.

It's lot of work, but has to be done and it means moving on to the next level in this project.

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