Testing the game while creating it may be a good idea in most of cases. However I now think that there is a place and time for testing, too. Kaduria has seen a lot of refactoring and testing that was done then was a huge waste of time after all. The funny thing is that I never questioned my style of programming until now. I also have a habit to compile maybe too often. It's another way to waste time, since in most of cases compile happens without errors. It would be obvious even after longer sessions of writing code.
These two, testing and compiling, are things that I try to cut down to stop wasting time for no reason. Testing in this state of development should be done actually when the gameplay is more or less ready.
Here is the new gameview I was talking about earlier:
Two sections of right side area still missing. I'm thinking of leaving the "mini"-map (it's a debug version routine), but without object list (or show only monsters).