Saturday, 18 February 2012
Game object design
After a brief moment with Brick Atelier I've returned. With some game objects it's the matter of creating content. Good old content, nothing beats that. How detailed that content is largely sets the release date. Currently I'm trying to design graves. Not only there are four races that bury their people, but also several professions that possibly should get buried with items that can be excavated. There are gravestone signs that reflect the race and profession. So it can be a lot of content if you go the detailed way, which I try to avoid the best I can. Projects like this really teach you to start small and stay small. Well, maybe there will be more detailed content later. Much later.