Wednesday, 17 March 2010


Lately been fixing artificial intelligence using data-driven building blocks. This is one of the areas that needs most work, because I had only basic moving for creatures in early versions. In fact I have disabled AI and creatures just sit there, waiting for the programmer to do something about them. I'm glad if I can fill all the missing information in about two weeks and then begin to write the executive AI routines that handle the vast archives of creature data.

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