I have a new idea how to create good navigation options in the dungeon layout. Navigation logic is important when you create something more sophisticated than just random rooms. I'm also starting to have an idea how to combine all types of dungeon features seamlessly together. Not all features are needed in all level thems so it must be possible to remove a feature without confusing the level generator.
When I get that working it's time to add plants which are the next logical step in the dungeon generation. I already created a system for plants that are used both in creation and real time plant reproduction. The idea is let plants grow and take their place, possibly struggling with other plants. Light conditions and the type of soil would affect the plant growth. I'm interested to see if it actually works.