It looks pretty good with Damage and Kick, which is using Damage. The only exception will be combat, because it has to be handled with higher detail. Kicking objects makes them break! Although there is some minor adjusting left in the amount of damage, because you can break anything with one kick. The amount of damage is too much, which in return brings a question about the HP or condition value of a object. What should I do with that? Maybe linking that value to the size of the object is a good choice, because it's obvious that bigger objects can take more damage before breaking. But how about monsters?