Saturday 31 March 2012

Dungeon generator examples

Testing with three rooms it's already clear that there are problems.


Doors are not created when there is cavern outside it. It's easy to fix I guess, but might cause confusion if two separate caverns are next to the room. The possible solution to that is giving caverns also a unique mask id.


Here is another run with the same level theme. The long narrow corridor is actually a passage, which is a special kind of corridor. It seems to have problems to turn around without backing up and generating extra dead end blocks, but it should be easy to fix.

No comments:

Post a Comment