Monday, 5 March 2012

Rooms and houses

Working on level themes and needed a special type of room. When I looked at the room routines there was room for improvement. Rooms like many other parts of the source code have simpler data type classes like Room_Type and Room_Shape. Placing decisions (data) in small simple data type classes has been really good for the generic readability and keeping the source code clean.

The actual Room class is quite bad actually. It's a result of not planning the stuff clearly. However I think it will be useful when problems are fixed. It helps to think rooms as single units that can later possibly form houses. For now I have to think only how singular rooms are created and connected. There is plenty of things to solve and there are lots of room types with all different kind of creation methods.

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