Sometimes I feel really dumb, because I realize I'm programming some basics that should have been there way back. I'm still working on container code which is moving items from objects like barrel to inventory or somewhere else. It's a kind of feature you would suppose to be implemented in early stage, but somehow isn't.
I guess this is the case with some other features as well. Maybe there is no proper order to complete features. Then again I have spent a lot of time creating this simple turn-based RPG with random content and I'm still wondering how hard this could be? What is the problem with roguelikes anyway?