Wednesday 6 January 2010

Restoring the gameplay

I had a creativity boost when my internet connection was down couple of days. The development is shifting away from engine programming to gameplay programming. I'm restoring and re-inventing the basic gameplay functions like digging tunnels, eating food, harvesting crops and things like that. The engine is in good enough condition so I'm not that afraid to add functions that could be written in more generic way. I'm really tired of trying to create a perfect engine.

I guess it's fun to see that you can finally do things in the game and see what happens, and fix possible problems. There is still a lot of things to do in that area, but it feels like whatever I'm doing now really can be detected in the game as real playable content. In a way the development of Kaduria has just started. I would add a smiley here.