Friday, 8 February 2013


The room interior development is increasing LOC fast, it's now over 45 000 lines. Room interiors are interesting and fun to create, because there are lots of options to add in any room type and you can really start to think where all those game objects you invented earlier can be used. I have the basic creation tools ready so it's also quite easy to work with rooms. There is a lot of source code needed for special rooms like shops and other more complex types. However I don't want to limit my imagination here but create all the room types no matter how many is required.

Sunday, 3 February 2013


Another piece of tech taken from Teemu is Blueprint class. It's plotting pre-defined (non-random) shapes of structures in the level or mostly inside rooms. Kaduria's version of Blueprint will be more random including various game objects such as lamps, doors, plants etc. But it's practically the same simple routine. Sometimes it's better just use static structures and admit that generating them with some sophisticated routine is too hard or would require more work than you actually need to make it convincing. It's also possible to use several static shapes and randomly select one of them.

I haven't yet solved how to connect pre-created important rooms to the rest of level but I would imagine it's not that hard. Also I noticed that my complex corridor finding routine is smashing through room walls so it's another problem to solve.