Wednesday, 23 February 2011

Notes

Been fixing some difficult parts in the source code marked with note: comment. The overall development is also getting faster all the time. It looks like I have passed the obstacle of not knowing what to do. I have concentrated on dungeon generation to get it ready. The main idea of the generation is first create simple structure and then decorate it with automatic stuff like plant growth and decay. I'm quite happy with the current speed of development, it really feels like something is happening and I just have to fit some pieces in the right places to get this game ready for first 0.0.1 alpha.

Wednesday, 9 February 2011

Journey onward

About a week ago I got a second flu. This one was easier and I'm getting better, but I have been sick for month and a half! Today I tried to continue Kaduria, but it seems to get more difficult all the time. The source is full of problems that need to be fixed, but many of them are scattered and need fixes in many places and I'm always confused about how to fix problems that are like that. Then there are "impossible" features like sleeping. For some reason I wanted to show a graphical camping scene when sleeping, but it's just impossible, because monsters are moving and when they move the gameview is updated... maybe if there was a possibility to check the sleeping in one place before updating anything then it would be possible. But I think I'm going to settle for easier solution and show only the gameview when the player is sleeping.