Saturday, 22 October 2011
Item class part two
My tennis elbow got better really fast, it was just some kind of episode. It's still there, but not painful. Item class is almost ready for the parts that are already there. Something tells me there is going to be more code for items, but it looks surprisingly good now. I have lost my obsession to create "perfect" code (or engine) and just try to get stuff work. Well it isn't a surprise that things start to happen. However I'm as puzzled as ever when I think when or how this project is going to become a real game.
Wednesday, 12 October 2011
Item review
Giving Item class the same kind of check than Level and some others it was quickly obvious that it needs serious fixing. Many problems come from the unfinished role-playing system. It's really slowing down everything, because you can't write a routine if you don't know what it requires. But like with previous classes I have learned to look at the source code more closely and make better decisions.
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