Programming some missing stuff left from the change where lots of terrain tiles were transformed to game objects. I really hope it is the last big refactoring to be done. I want to get a detailed game world with lots of interaction with game objects. I think game world and exploration is more important to me than combat and improving the character, in other words the tactical area of a roguelike. Kaduria is going to be a "sandbox" style game, where you can do other things than just whack creatures.
I think a game where killing is optional could be nice. Usually you kill creatures to get experience and then become able to kill bigger monsters, but Kaduria doesn't have experience points...
No comments:
Post a Comment