The slowness of cavern creation was actually a bug in passage routine (a simple corridor). Also fixed small room bug that gave wrong locations for rooms, now they are created again. There is just one problem with passages:
A rogue passage not connected to main dungeon. You would think this kind of routine is easy to do, but it looks like you can fail in that. I mean how hard it is to draw corridors between caverns?
Then there is that issue with round rooms and corridors that can't find a proper wall. Guess I need that pathfinding for corridors after all.
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