The development of Kaduria has long been reduced to problem areas. There is a list of missing features and bugs, but also source code comments starting with note: as a reminder for later coding sessions. Which may come after a long, long time.
Fixing problem areas is often extremely tedious, but something you have to do. I spend way too much just looking at the problem and trying to think a solution when better approach is simply hack it as fast as possible. Things get worse if you have a mind of a perfectionist. Maybe the biggest philosophical lesson I've gained from roguelike development is trying to let it go and make something working. You can always improve it later when the basic stuff works.
Development is sure going to be "faster" in context of Kaduria now that I'm again unemployed. Maybe something will actually happen, because even I am getting a bit tired of this project.
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