Terrain refactoring is done for now, but some stuff will be changed later. The speed problem was caused by Visual Studio's debug mode. When the .exe is run outside the IDE it's fast. It's still kind of problem in everyday testing and can't be solved easily.
Much bigger problem are messages, because even the number of calls to old message routines are not that many, each rewriting seems to take the time. But you have to be positive, because this time it's done properly. I hope...
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