Tuesday 23 February 2016

The great SDL2 adventure part 2

After working for about a week it's not yet over. The core graphics routines are quite ok, but there are lots of external routines calling gui routines that were largely rewritten. I try to keep perfectionist thoughts away and concentrate on replacing 1.2 stuff with 2.0. There are some annoying stuff like data types of SDL mixed with C++ data types of Kaduria. SDL has a rectangle "class" SDL_Rect which is less useful than C++ (OOP) rectangle class of Kaduria. Yet maybe I should have had pixel rectangles as SDL ones in the first place to avoid confusion and conversion routines.

It's quite depressing to remove and rewrite parts of the source code you thought were ok, but that kind of stuff happens when some external library is changed.

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