Tuesday 7 January 2020

Actions in action

Now that I have programmed some actions as procedures it becomes clear how nice it is. And, since they largely maintain object-oriented paradigm it doesn't even break the code that way. It's almost like calling a library function from a class. It's great how actions like kicking or digging can be reduced to one linear function which is much easier to manage than when the code is spread in classes. It's such a simple concept, but it works.

This brings back an old argument that C is "better" than C++. In this case I would say it sure seems like it, but obviously it's not the whole story. Managing data and resources in classes is certainly better than C's procedural style.

The actions.cpp has 6 functions at the moment and it's 367 lines of code. I'm planning to keep everything in one file, because it seems quite fitting when they are only functions. The final size can be anything, but I doubt it will be an impossible amount of lines. The number of lines in this project is moderate, because the excellent quality of the code.

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