Tuesday 4 January 2022

The plan for 2022

The "plan" for this year is the complete design of gui. As boring as it sounds, it's still a part of the game and I've had a lot of trouble with it as well. It mostly follows the rest of development which has been the inability to choose, in this case what to display and how. But as long as I focus on actual stuff rather than source code level implementation it's going to get done some way or another.

I sincerely hope the gui isn't going to take this year so I can also do some other stuff like dungeon generation (town type levels are still just a dream) and the RPG system. If there is some kind of change in this year it's the knowledge of my shortcoming in focusing on something. I am more aware that it's a real problem and it may even be something like ADHD even though I have not been diagnosed and I'm not willing to get a diagnosis for that type of stuff anyway. What I need to do is to follow through and get things finished, no matter how much they would suck at first.

No comments:

Post a Comment