Monday, 20 May 2024

Manifesting a workflow

Trying to use a calendar for planning, I think this is the second time. I got a really nice looking and also practical calendar for this and also other projects or stuff I need to plan. This kind of "manifesting" actually does work, because when you write something down it's easier to follow that plan. Planning a whole day before doesn't seem to work for me, so I'm trying to make it easy.

Working on the project itself is not a big problem actually, because I know more or less what I have to do. I have the project management system ready, so I can just search for a module to work on and get to it. Lately I've been programming room generation and there is work left to do in dungeon generation. The "engine" is somewhat ready so there are low level tools I can use in generation, without having to do everything from the scratch for each level theme.

I've mentioned this many times before, but I'm always so astonished of how much there is still to do, even after all these years.

Monday, 12 February 2024

Open source Kaduria?

Being in a vulnerable state I thought about making Kaduria open source. Then people would be able to follow the development and get an idea how it works. The only downside is that it would reveal all the secrets of the gameplay. Then again, I could release the source only to a certain point in the development, because believe it or not the content is seriously lacking at the moment, there is not much of it yet.

There is also a possibility of "variants" emerging, but it's extremely unlikely. Managing source code and project of this type and size just isn't that fun or productive, I know it best myself. I have thought about open source many times over the years, but maybe the time is right now. Still, I would first like to create a minimum amount of content and at least a version of the role-playing system, so people could actually play the game already.

I wonder if this would be a good idea or not.